Center Ice / Face-Circle Circle: The face-off circle in the Ice Center is the place where the Goblin Game (refer to the scepter) is placed by the referee at the beginning of each period and after scoring the goal. While dropping a puck, there may be only one player from each team in the Central Ice Circle. Once the imp is dropped, teammates from both teams can enter this area to help control his team’s imp.
Neutral Zone: The area between the blue lines that indicate the defensive zone of each team.
Neutral Zone Face-Off Dots: Four points in the neutral zone where the helper can drop the wand after playing stops.
Blue Line: A solid blue line extending the width of the ice, indicating the boundary between the neutral zone and the defensive area of a particular team.
Al-Fateha: The area that is located directly in front of the target’s bid, between the two circles facing the defensive area. A “high aperture” is an area of aperture that is further from the target closer to the blue line.
Defense and confrontation circles in the offensive and defensive area: two large circles in a specific team area where the auxiliary person can drop the scepter to restart play. There are four on ice. Two in the team’s offensive area and two in the team’s defensive zone. Given that each team has an offensive and defensive zone, there are only four of these circles on ice. I must make it clear that the defensive zone of one team is the offensive area of the other team.
Target line: The red line extending across the width of the ice on which the target lies in each region.
Trapezoid: The area immediately behind the target where the target pathogen may touch the mace.
Goal / Network: Goals are located in the center of each goal line in the team’s defensive area.
Wrinkle: The area is directly in front of each target. This area is blue.
Basic rules: Stop sanctions
This is one of the most misunderstood calls in hockey. The rule is that if the scepter is passed to the offensive area by a team on their side of the red midfield ice line, and it is not touched or cannot be “tangible” before it passes behind the goal line in that team the offensive area, then the “imp” is imp. The play will stop in most leagues, such as international, team or amateur games without the defense having to touch its sprite. In the NHL, gameplay will not stop until the defense goblin touches the ice. This gives the crime an opportunity to reach the Goblin first. If the iced puck is touched first by the team that represented it (the offense), the game will continue.
In short, if I was in a state of crime and passed the scepter from my end of ice to my offensive area, and no one touched it nor decided that anyone could have touched it before it passed behind the goal line in the offensive area, then one of my team mates or the scepter would have to go to the boarding First, touch her with a stick or the play stops. If the game is stopped due to freezing, the puck will return to be dropped in a confrontation outside a circle in front of a goal bid and the players must be on ice while the ice was occurring from my team to remain on the ice as punishment. This is important because many teams gather ice to get them out of their area and try to get new players on ice at the same time.
Off the sides
This is sometimes misunderstood. It is not difficult to follow sides if you remember one thing; a puck should always be in the offensive area before the offensive players. There is one exception; a defensive player can return the scepter to his area while the other team includes attackers in his area. The side sides are off, and offensive players can touch the puck without any result.
There are some things to understand about the aspects. First, the referee will only blow if one of the players tries to play or touch the scepter while the team assistant indicates that the team is off the field. Then the Goblin is dropped to start playing on a confrontation point in the neutral zone. Second, the exit delay is the term used when one of the team’s assistants indicated that the team was off the field and the referee’s whistle had not yet come. During this time, if all attacking players leave the offensive area (retreat to the neutral zone), and the scepter does not exit the area in question, the contest assistant will indicate that the later sides are over and that the offense can then re-enter the offensive area to follow the scepter. Third, there are times when teams cause intentionally out in the offensive area on purpose. If the line assistants feel like this is the case,
Hand pass
Before explaining hand passes (which are really interpretive), at any time during play anyone can close their hands on a puck. This will be discussed in a later topic where simple penalties are explained. Therefore, to pass the puck with a swinging movement of the player’s arm (such as a baseball bat), or to push the puck along the boards or ice with any part of the arm or hand is considered a hand pass. Pass stopping passes if the puck touches a player from the same team as the person who committed the hand pass. Hand passes are legal only if a defensive player passes a hand in his area. The puck will be dropped in the neutral zone on the face off the point closest to where the puck was touched after the hand pass.
Imp on the glass
Simply put, the goblin leaves the circuit and ends up seated. There are times that can be considered a minor punishment, but again, we will introduce it later. In this varied set of game pauses, if the puck leaves the ring, the face will occur near the player’s whereabouts when he removes his puck.
Goblin is touched by a high stick
This is a simple rule to see and understand. If the imp is touched with a stick over the player’s shoulders, it is played with a high stick. If this happens, the gameplay will stop if the next player playing a puck is in the same team that touched the wand with a high stick. Also, if a goal was scored by a player who touched the puck last time, that goal will not be counted and the exit face will come to the confrontation circle or the point closest to where the player was standing at the time from the high stick. There is no gray area for this call. If the other team controls the scepter after the high stick incident, and the game is not stopped yet (meaning that the team itself did not touch the scepter), the high stick violation will be eliminated and the game will continue.

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