Simply making hockey
Goaltender :: The main goal of the goal is simple – keep the Goblin from his own net. From the offensive side, his team could start down the ice with a pass, but rarely left the net.
Defensemen: These players are trying to stop the game in their blue line. They try to break up passes, close shots, a forward forward cover (center and wings) and wipe the puck in front of their own target. From the offensive side, they get their goblin and follow playing in the attack zone, and place themselves within the blue line of their opponent at “points.”
Center: a quarterback on the ice, and the center leads the attack by carrying a puck on the attack. He exchanges a pass with his wings to direct the play towards the opposite target. As for the defense, he tries to disable play before he is on the side of his team’s ice.
Wings: Team wings with the center on the attack to prepare shots on goal. Defensively, they try to dismantle their counterparts’ plays and attempted shootings.
The referee: The referee supervises the game, calls for penalties, determines whether the goals are scored and tackles the confrontation at the ice center at the beginning of each period.
Backups: Two are used. They call infiltration, infiltration, and dealing with all confrontation that does not occur at the center of the ice. They do not demand penalties, but they can recommend the ruling to call for a sentence.
Goal referees: One sits behind the ice behind each target and indicates the time the wand crossed the red goal line by turning a red light over its station. A referee can seek advice on disputed goals, but the referee has ultimate authority and the referee can cancel the goal.
The official scorer: is the one who determines dozens of scores and credits that help if there are any. He may consult the referee, but the scorer is the ultimate authority on credit points.
Hockey has three main rules
Displacement: When a member of the attacking team imp is before the defending team’s blue line.
Offside pass (or lines): When a player passes the scepter from his defense to his teammate outside the red midfield.
Ice: When the puck player is fired across the middle red line and crosses the opposing red goal line. Icing is not called if the player’s team kills a penalty, or his teammate who shoots a puck he touches before a player from the opposing team, and the goalkeeper touches the defender puck first or if the puck moves through the wrinkle (a semicircle of blue) paint in Target’s “mouth” is on its way to the red line.
The team plays a shortcut when a penalty is directed to one or more of its players. However, no team has to play more than six Full Force players (six) at any time. If a third penalty is evaluated on the same team, it is suspended until the first punishment is completed. When a penalty kick is called on the goalkeeper, his teammate serves his time in the penalty box.
Secondary penalty: 2 minutes – call up, charging, cross checking, attachment, fastening, fixation, high adhesion, overlap, roughing, cutting, spear, stuttering and non-athletic behavior.
Major penalty: five minutes – is required to fight or when minor penalties are committed with intentional injury. Major penalties related to cutting, spear, high stickiness, ends of ends, and cross-checking involve automatic game misconduct.
Misconduct: Ten minutes – it is called for various forms of non-athletic behavior or when the player incurs a second penalty in the game. This is a sanction against an individual and not a team, so substitution is permitted.
Penalty Shot: A free shot, without opposition except for the goalkeeper, is given to a player who illegally blocks him from behind when he is in possession of a goalless puck between him and the goal except for the goalkeeper. A team that commits a crime outside the penalty kick is not penalized, whether it succeeds or not.